
Think of it as Tekken 7's version of Street Fighter V's EX moves. Rage Drive also consumes Rage Mode power, but it gives you an enhanced, armor-less version of one of your existing moves. A Rage Art can armor through an incoming attack, but should your opponent block it, you're left open for a huge counterattack. Rage Art is a flashy, highly cinematic super attack that deals big damage instead of the normal Rage Mode power increase you receive when in a critical state.

You can activate one of the two moves when your character's health bar is nearly depleted, but they operate in different fashions.
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New to the series are the Rage Art and Rage Drive mechanics. In my many hours playing Tekken 7, I experienced zero online lag. And the game runs just as smoothly online as it does offline. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. The best part of is that Street Fighter's Akuma is officially part of Tekken's lore, playing a surprising role in the Mishima family beef. Touted as the conclusion of the Mishima drama, Tekken 7's single-player story mode reveals secrets and leaves cliffhangers, thus simultaneously answering long-standing questions and prompting the fan base to ask new ones. Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan from the Devil Gene, a magical DNA bit that transforms certain people into hell spawn. In fact, it's one of my favorite PC games of 2017.

Six years after that entertaining installment comes Tekken 7, the first game in the series to appear on PC. I returned to the franchise 15 years later with Tekken Tag Tournament 2, a game I legitimately liked beyond the highly enjoyable patricidal elements. Tekken was new then, however, so its freshness and ludicrous Mishima father-son drama piqued my curiosity and allowed me to endure the game's significant flaws. I logged a ridiculous number of hours on the first three PlayStation entries, despite not really digging the juggle-based attack strings and lack of flashy, super-powered moves. I have an ever-evolving relationship with the Tekken franchise.

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